#include "U2GLESPBuffer.h"


U2EG_NAMESPACE_USING


U2GLESPBuffer::U2GLESPBuffer(PixelComponentType format, size_t width, size_t height)
: mFormat(format)
, mWidth(width)
, mHeight(height)
{
}

U2GLESPBuffer::~U2GLESPBuffer()
{
}